Insert Ground

Inserts a Ground into the Animator at the location of the 3D Cursor.

The ground plane is special because it extends to infinity in all directions and can have shadows cast on it by model type actors. The shadow on the ground is obtained without the need to ray-trace the image. Using a shadow requires extra memory (at least 64k), but it only increases rendering time by a few seconds.

The Ground Settings dialog enables you to specify the type of Ground to be inserted. Grounds can be solid colors, patterned with texture, or have an image map applied. Grounds can also have a reflective surface.

It is not possible to tilt the ground. However, you can bank the camera, which will give the ground the appearance of being tilted.