Light Costume TImeline

The Light Settings dialog enables you to specify the type of Light to be used.

Light Color - Specify the color and brightness of a light. Reducing the Luminance of the Light Color will reduce the brightness of a Light.

Normal - Light shines uniformly in all directions.

No Shadow - Functions as a Normal light, but it does not cast shadows

Shadow only - This light type is used to generate a shadow only.

Spotlight - This light shines a conical beam in one direction only. The direction is specified by adding a Rotation timeline and the spread of the cone of light is specified in the Scale timeline. Realistic spotlights require quite a lot of extra memory, and is proportional to the resolution of the rendered image. The more accurately you want the edges of the shadow to appear, the more RAM must be set aside for each spotlight. Spotlight shadow buffer size is specified at render time in the Render Options dialog and defaults to 320 lines, equivalent to 400kb. For an X line rendering, X*X*4 bytes of buffer memory are required.

Dummy - This light type does not illuminate or cast shadows. Useful for placement of Image Proessors such as Halo and lens flare effects.

Attenuate - Enables Depth Cued Lighting.