Insert Robot

Inserts a Robot Actor into the Animator at the location of the 3D Cursor.

 

A File Name dialog is displayed requesting the name of an MFX model that is to be used as a Robot. The selected MFX model must have a skeleton to work as a Robot.

Robots are effectively already morphing, therefore they may not be morphed from one Robot model to a different model. A Robot Actor will need a sequence of short costume timelines all with the same Robot model at different poses. The Robot is posed and manipulated in the keyframes at the end of each timeline.

See also:
Robot Posing