Designer Reference Help

Getting Started

Terms used in the Designer

The Screen Layout
Quad View
Single View
Resizing Quad View
Camera View
Shaded View - OpenGL
OpenGL with Wireframe Overlay
OpenGL Preferences
Wireframe
Hidden Line
Quick Render

Tools
Object Selector
Vertex/Node Selector
Select Tool
Pan
Zoom
Move
Rotate
Scale
Draw / Plot
Bend / Former Tool

Add Object
Cube
Geo Sphere
Lat/Long Sphere
Rectangle
Cylinder
Cone
Polygon
Tube
TrueType Text
Postscript Text

Render
Control
Options
Settings
Tracing

Menus

File Menu
New
Open...
Save
Save As...
Export Model
Selected Object
Hierarchy Joints
Letters
Path
DXF
3DS (3D Studio)
Export VRML
Insert
Model at Origin
Model at Cursor
Path
Quick Render
Render
Print...

Preferences...
General
Most Recenly Used Files
Exit

Edit Menu
Undo
Delete
Selected Vertices
Selected Edges
Indicated Edge
Indicated Vertex
Face Map
Hierarchy
Vertex Mapping
All

Nurbs
Basic Patch
Torus Patch
Teapot
Create NURBS patch
Deleted Selected Patched
Insert Knot
Set Weights
Split Selected Patches
Topics\Zoom_Tool.htm
Select All
Deselect All
Swap Selection
Hide Selected
Reveal Hidden
Regular Triangulation
Adaptive Triangulation

Hierarchy Joints...
Skeleton
Pose
Build Joints
Reposition Joints
Set Joint Rotation
Remove Joint
Insert Joint
Attach to Joint
Select Joints
Apply Map to Joint
Select Menu
Select All
Deselect All
Swap Selected
Select Glue Mapped
Deselect Glue Mapped
Select by Map
Select by Color
Select by Texture
Deselect On Path

Build Menu
Build Primitives
Build Bezier Curves
Build Curve
Build From Plan
3D Meshes
Circle
Helix
Subdivided Line
Spiral
3D Spiral
Terrain From Bitmap
Trace Bitmap Image
Custom Bounding Box
Plug-inTools...

Actions Menu
Rotate...
Scale...

Snap Cursor
To Center
To Center Selected
To Centroid
To Closest
To Closest Selected
To Horizontal Plane
Move by...
Store Cursor Location
To Stored Value
To Coordinate
To Vertical Plane (F/B)
To Vertical Plane (R/L)

Extrude
Extrude Special
Along...
Bevel...
Round Over...
Duplicate
Duplicate Special
Connected
Multi...
Boolean...
Fill to Cursor
Fill Outline
Lathe
Loft 2 Curves
Loft Multiple Curves
Make Facet or Edge
Make Vertex at Cursor
Mirror
Orient Faces
Reverse Face Normals
Smooth
Subdivide
Twist...
Weld
Separate Polygons
Explode Polygons
Plug-in Actions

Attributes Menu
Material Settings
Settings
Texture
Maps
Default Material

Maps
Edit Map
Move Map Axes
Purge Unused Maps
New Folder for All Maps
New Map
Fixed-To Mapping
Convert Normal Map to Fixed Map
Map Path Vertices
Set Vertex Mapping
Texture
Move Texture Axes
New Texture Axes
Delete Axes
Preview

Plugin Textures
Introduction
Basic List
Plug-In Texture List

Purge Unused Axes
Set Model Center
Set Follow Point
Shadow Casting
Mirror Plane
Refractive Index

View Menu
Hide Selected
Reveal Hidden
Hide Edges
Hide Joins
Show Grid
Snap to Grid
Grid Settings...
Display Coordinates
Crosswire Cursor

Window Menu
Zoom In
Zoom Out
Set Default Zoom and Position
Single View
Swap Viewpoint
Reset Quad View Windows
Hide OpenGL View
Viewer...
Animator
Return Model to Animator

OpenGL viewer
Update Mapping...
Two-Sided Polygons
Scrollbars Visible
Overlay Wireframe
Preferences
About...

Help Menu
Designer Help
Overview Help
About Designer...